✨ New Arrivals Just Dropped!Explore

Spirit Illusion (MZTM-EN034)
Maze of the Master
Spirit Illusion
Equip Spell
Equip only to a Level 5 or higher Fiend or Zombie monster. When an attack is declared involving the equipped monster and an opponent's monster: You can make that opponent's monster lose ATK equal to the equipped monster's ATK. You can activate 1 of these effects;
• Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
• Special Summon 1 "Doppelganger Token" (Level 5/ATK ?/DEF 0) with the equipped monster's Type, Attribute, and ATK.
You can only use this effect of "Spirit Illusion" once per turn.
• Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
• Special Summon 1 "Doppelganger Token" (Level 5/ATK ?/DEF 0) with the equipped monster's Type, Attribute, and ATK.
You can only use this effect of "Spirit Illusion" once per turn.
All Yu-Gi-Oh! card images and symbols © Konami
$0.35
Spirit Illusion (MZTM-EN034)—
$0.35
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Maze of the Master
Spirit Illusion
Equip Spell
Equip only to a Level 5 or higher Fiend or Zombie monster. When an attack is declared involving the equipped monster and an opponent's monster: You can make that opponent's monster lose ATK equal to the equipped monster's ATK. You can activate 1 of these effects;
• Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
• Special Summon 1 "Doppelganger Token" (Level 5/ATK ?/DEF 0) with the equipped monster's Type, Attribute, and ATK.
You can only use this effect of "Spirit Illusion" once per turn.
• Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
• Special Summon 1 "Doppelganger Token" (Level 5/ATK ?/DEF 0) with the equipped monster's Type, Attribute, and ATK.
You can only use this effect of "Spirit Illusion" once per turn.
All Yu-Gi-Oh! card images and symbols © Konami















